Today’s work

Been trying to build a low poly battering ram, but been having issues keeping the poly count down and it’s still by no means done.  Here it is such as it is so far.

Battering_Ram

I also did another couple of ships this morning.  Again just basic ideas.

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Ships

Been playing Star Conflict recently and been chatting to one of the guys in my corp who is building a space game. Decided to try and make some ship concepts, see what I could come up with.  Surprisingly difficult, but here is what I have so far.

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Obviously these are very basic, just trying out different shapes.  I don’t really like the spheres, I don’t see that I could do much with it.  The 6 on the left though I think show promise with some more work.  And there’s a limitless amount of variation I could do.

About time I started using this

So it’s finally about time I started using this.  Originally this was going to be used as dev blog.  Showing all my mistakes as I learned Unity.  I have instead decided to make it more general.  Mostly at the moment, while I’m off work with back problems, I’m teaching myself 3ds Max.  As I haven’t been keeping track of all my work I’ll just post it all up here and then keep this place updated in the future.

 

I have been working through Digital Tutors lessons.  They are amazingly well done.  I wish I’d had them when I first tried to learn 3ds so many years ago.  There’s still a long way to go obviously, but I have to start somewhere.